Control What A Mess Even More Mold
While Remedy Entertainment's Command revolves around a set single-histrion story, there is still plenty to do in the game. One of the activities you lot can participate in Control is side quests/missions.
At that place are a handful of side quests in the which allow y'all to explore more of the story and characters in the supernatural facility. These side missions tin can offer a good amount of rewards that tin can aid you level up, become outfits, and get ability points.
These side missions are openly available but similar the hidden locations in the game. Our Control side quest guide will aid you lot discover, trigger, and complete these side missions.
Control Side Quests/Missions
Side missions crave you to speak or access a certain location to be triggered. They reward you lot with special items and help y'all progress in the game. Side quests in Command are nigh certainly worth your time.
What A Mess: Even More Mold
This side mission is triggered via the Janitor's part. You tin start this one at the get-go of Mission viii. Go to the NSC Coolant Pumps surface area and accept care of the Mold problem. The Mold is growing on the upper/ceiling levels. You must levitate your way to the area.
What A Mess: Take A Break
This side quest is unlocked once you complete "What A Mess: Even More Mold." Go dorsum to the Janitor'due south role and to get the side mission. This side quest will start every bit soon as you enter the room then yous don't demand to practice anything extra. All you need to practice is go sit down on the chair and wait for a while. Your Janitor'south Assistant Outfit volition appear in one case the quest is consummate. Merely sit and wait, "Take A Break."
A Merry Chase
The primary story will progress to the Maintenance Department. Yous will come up beyond a small, non so well lit, room with a flashing red light within. Yous can notice this area correct before you speak with Ahti, who is the Janitor. Just head toward the room to trigger this side quest.
Enter the room and take hold of the item from the box. Wait a short period of time and the floor will give way and yous can caput to Astral Plane.
You lot need to consummate this side mission and clear the Merry-Go-Circular Horse Object of Power. This is the way to get the Evade power.
What A Mess: Burn The Trash
You will meet Ahti the Janitor as you progress the story of Control. Speak with Ahti and he will give you access to Clearance Level ii. Once you are done talking check the discover board nearby on the wall. This volition trigger the side quest.
Follow the main story and you volition reach the Furnace Room. Here in that location are a number of barrels with greenish biohazard signs on them. Throw all of these biohazard barrels into the furnace.
A Adept Defense force
In Mission 3 you must fix the power station. Become through the NSC Control Room doors towards the Energy Converters. Check out the paradigm for the location of a document you demand to interact with; this will unlock "A Bye."
Get to the NSC Power Constitute and reach the Central Maintenance surface area. When inside you will find the style to the Training Class. Here's the location:
The entrance to the field training room is guarded by a Hiss. In this area, there are three crimson gatherings of hiss. Utilise Launch ability to throw objects at them to articulate your mode.
Consummate the course in the given fourth dimension limit to reach Safe Object of Power. Now Clear the Astral Airplane to get the Shield Power.
Mr. Tommasi
When you lot are done with Mission seven, get back to the Executive area and speak to the Pope inside the Lath Room. Pope volition discuss the Tommasi effect with yous and ask you to take intendance of it. Fast travel to the Transit Corridor and become into the Turntable. Entrance to the Sterling AWE is on the left and available to access. The dominate fight will brainstorm.
A Captive Audition
keep going in the master story during Mission four, following the Former Boys' Club. Around this bespeak, the objective volition change to "Speak with Marshal on the intercom next to the Elevator."
At that place is a desk at the location you lot tin meet in the image below. On the desk in that location is a document, collaborate with the document to go the side mission.
Now you to the Research and reach the Hypnosis Lab. Go to the pocket-size room with a computer and apply information technology to unlock the door that takes y'all to the Object of Ability.
Now caput to the Object of Power and finish the Astral Plane to unlock your Compel Ability.
Cocky Reflection
In mission 7 when you are going to the Prime Candidate Program you volition run across a small part. There is a certificate inside, collaborate with it to trigger the side quest. Get to the Research Sector and to the Synchronicity. Here you will notice the entrance to Mirror Testing.
You lot will exist asked to match the panels equally they are on the monitor screens. Go up the left stairs and the shutter should be downward, upward, up. And on the correct side get with up, downwardly, down.
What A Mess: Clear The Mold
Start the mission vii and caput to the Janitor's office to become the side mission. There are molds on the wall that you lot need to shoot. They are easy to notice but there is one that's inside a small room with a door at the end which is blocked past a puss of fungus. Look through the door to locate i more than mold to destroy.
One-time Friends
Become back to the Executive and speak with Arish around mission 7. Arish needs half-dozen pouches from his old friends. Y'all can fast travel to Atlas Center and take care of the boss. At present get South to Black Stone Processing before heading to NSC Free energy Converters. Go to Ventilation, Coolant Pumps, and Black Rock. Take intendance of enemies in each surface area and get the pouches to complete the side quest.
What A Mess: Clear The Clog
Complete mission four and go to the Janitor's Role to get this side mission. Go to the Pump Station, the entrance in the NSC Coolant Pumps room. Solve the puzzle and take the stairs to take care of the hulk.
Old Growth
Go the Key Enquiry and caput to the bottom area. There is a hole in the dark mist so drop downwardly to the hole. Use Clearance Level 4 to admission the small room where you will detect Underhill. She wants v pieces of the mold taken care of.
- Growth 1 – Nearly the pit
- Growth 2 – Near the toilets
- Growth 3 – Most the Televisions in Lab 05
- Growth 4 – Near the metallic staircase
- Growth v – Near the corpses
Mold Removal
Speak with Dr. Uphill later completing Old Growth to become this side mission.
Growth Surface area 1 – Inside the bath well-nigh the Southern Shelter. The adjacent i is in the Ritual Function, use the elevator well-nigh the Command Betoken. The last one can exist found in the Synchronicity Lab.
Growth Surface area 2 – Go to the control point and look over the border to locate a small window with mold growing from it. Now head to the bottom floor near the Shelter, there's a Lab 1 entrance. Go inside to notice more mold. The terminal one is in the ladies toilet.
Growth iii – I of them is within the Extrasensory Lab. Next i is in the Astral Exhibition and the last i is in the Parakinesiology.
Fridge Duty
Play the main story until you achieve the containment to find Dylan. Reach the 4th floor via the lift. Yous will observe someone stuck in one of the cells with a refrigerator. Complete mission 6 to progress in this side mission.
If you have completed the mission speak with Lanston to open the door before going dorsum to the fridge and finishing Astral Plane. At that place is a boss fight you lot need to complete.
What A Mess: Talk To The Plants
This one is also institute on the Janitor's lath inside his function. Information technology is a cleanup mission. Go to Central Inquiry where yous need to speak with plants.
- Location i: Exterior the door leading to the Parapsychology
- Location 2: Below the door to Parapsychology. Utilise the stairs downwardly, outside the safe room
- Location iii: Go to the bottom section of the Central Inquiry, most the Cafeteria, but outside the toilets. There is a round tabular array with dark-green chairs and a food cart nearby.
- Location 4: Outside the cafeteria, against the wall. In that location is another round table with green chairs.
- Location v: Upper level near the elevator entrance. Look on the desk virtually the Ritual Division area.
- Location 6: Outside Dr. Darlings part
Langston's Runaways
You demand to consummate Fridge Duty speak with Langston for another side mission. He will ask you to collect some items from different sectors.
Traffic Low-cal – Containment: Go to level iv of Panoptican and observe Fortified Unit 716 Archway. You must chase the traffic low-cal only only when information technology turns green.
Paw Chair – Containment (Medical Wing): Go to the room show in the epitome above and there you volition see a hand protruding from the ceiling. Shoot it and cleanse the area when information technology comes down.
Moving Letters – Executive (Dead Messages): Go to Dead Letters and you will see a cherry particular near the fast travel indicate on the floor. Interact with the red item and it will dart around stand up near ane of the desks and it will somewhen stop in front of you lot so you can grab information technology. Cleanse the detail once you have information technology.
Japanese Newspaper Lantern – Containment (Sealed Threshold Hall): Area can't be accessed until you are on mission 7 with level 6 clearance. The mission is part of the story.
If you need more help with the game check out our abilities, Source Farming, and Hidden Locations Guide. This marks the end of our Control side quests guide.
Control What A Mess Even More Mold,
Source: https://respawnfirst.com/control-side-quests-guide-all-side-missions-unlock-outfits-abilities/
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